Behavior pack vs resource pack
Minecraft Bedrock splits customization in two: one pack changes how things behave, the other changes how things look. Knowing which is which saves a lot of confusion.
Behavior pack
How things work
The logic and rules of the game. It's applied to a world.
- · Functions (.mcfunction) and tick.json
- · Entity behavior, loot tables, recipes, spawn rules
- · Trading, dialogue, world-gen features
- · Script API (.js)
Resource pack
How things look & sound
The presentation layer. It can be applied per-world or globally.
- · Textures and 3D models
- · Animations and particles
- · Sounds and music
- · UI, fonts, and render controllers
How they work together
Many add-ons ship both: a behavior pack adds a new mob's logic, and a matching resource pack gives it a texture and model. They're linked by listing the resource pack's UUID in the behavior pack's dependencies, and distributed together as an .mcaddon. A behavior pack that expects a resource pack won't look right without it.
Which does MiniBench make?
MiniBench v1 focuses on behavior packs built around .mcfunction files — the commands that build, spawn, and drive things in your world. Export a .mcpack and activate it under Behavior Packs in Minecraft.
Make a behavior pack.
Go from blank to in-game in a few minutes.
Your first pack