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Tutorial 7 steps ~4 minutes iPad

Importing a behavior pack into Minecraft

Getting a pack into Minecraft is the easy half. The part that trips people up is turning it on — activating it on a world and actually running it. Here's exactly how.

This picks up right after exporting your pack and tapping Minecraft in the share sheet.
  1. Your pack lands in Minecraft

    When you tap Minecraft in the share sheet, the game opens and imports your pack — you'll see an “Import started” banner. Behavior packs land in Minecraft's library, but they are not switched on anywhere yet. That's the next few steps.
  2. Create or edit a world

    A pack has to be attached to a world. Tap Play → Create New World (or pencil-edit an existing one) to open its settings. From here you'll turn on cheats and activate your pack before you press Create.
  3. Turn on Cheats

    In the world settings sidebar, open Cheats and switch it on. This is what lets you run a function with /function. (If your pack auto-runs via tick.json you can skip this — but turning cheats on now saves a headache later.)
  4. Activate the behavior pack

    Open Behavior Packs in the sidebar and switch to the Available tab. Find your pack — here Redstone Manor, with its “Made with MiniBench” icon — and tap Activate. It moves over to the Active tab for this world.
  5. Confirm it's active

    Minecraft confirms with a “Redstone Manor activated” message, and the pack disappears from Available (it's now under Active). Press Create to generate the world — if it warns that achievements will be disabled, that's expected with cheats and packs on; choose Create anyway.
  6. Jump in and run it

    Once you spawn, open the chat and type /function manor (use your own function's name). If the pack loaded correctly, Minecraft autocompletes the function name — a great sign it's active. Send the command.
  7. See it work

    The chat reports “Successfully executed …” and your build appears in the world. That's a pack that made the full trip: authored in MiniBench, imported, activated, and running.

Troubleshooting

When a pack won't cooperate, it's almost always one of these:

The pack didn't show up under Available

The import can fail silently if the manifest.json is malformed or its UUID + version already exist in your library. Re-export from MiniBench — it regenerates UUIDs on collision — and import again.

/function isn't recognized

Make sure the pack is Active on this world and that Cheats are on. The function name is the file path under functions/ without the extension.

It needs a resource pack, or an experiment

Some behavior packs depend on a matching resource pack (activate it too, under Resource Packs) or on an Experiments toggle. If a pack lists a dependency it can't find, Minecraft won't enable it.

Standing inside the freshly built house in Minecraft

You did the hard part.

Activating and running a pack is the skill most creators get stuck on. Now every pack you build in MiniBench has a clear path all the way into your world.

Back to: Your first pack